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AI-powered gaming startup Airoclip raises $2.75 million from TAC, Centre Court Capital, Bitkraft

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(L-R): Pruthvi Sai Y and Naga Rohith Anisetty, Co-Founders of Airoclip

(L-R): Pruthvi Sai Y and Naga Rohith Anisetty, Co-Founders of Airoclip

Airoclip, a gaming studio that uses AI to craft personalised casual puzzle experiences, has raised $2.75 million in a seed funding round.

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The round was led by venture capital firm T-Accelerate Capital (TAC), with co-lead participation from Centre Court Capital and global gaming investor Bitkraft Ventures.

The startup said the funds will be used to advance its proprietary game-personalisation technology and expand teams across game development, data, design, and marketing.

Founded in 2024 by IIM Calcutta alumni Naga Rohith Anisetty and Pruthvi Sai Y, Airoclip develops mobile puzzle games featuring adaptive storylines, innovative monetization models, and scalable live operations.

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The startup's AI-driven personalisation system dynamically tailors content to each player, enabling what it describes as “evolving experiences” that respond to player behaviour.

Airoclip claims that its flagship titles, Tap Hexa and Hexa Dreams, have gained early traction in the United States and Europe, with more than 300,000 installs to date.

“We’re not just building games, we’re crafting experiences that evolve with every player. We’re thrilled to partner with investors who share that vision and will help us bring it to life,” said Rohith, co-founder and CEO of Airoclip.

“We combine strong game design principles with innovative content formats that generative AI now enables. This approach will significantly enhance player engagement and unlock new revenue streams. By creating personalized, culturally relevant content, we can scale efficiently across global markets with experiences that truly resonate with players everywhere,” added Pruthvi, co-founder.

India is currently the fastest-growing games market in Asia, both in revenue and user base, according to research firm Niko Partners. Combined mobile, PC, and console gaming revenue is expected to surpass $1 billion in 2025, up 13.6% from 2024, and could reach $1.4 billion by 2028 at an estimated compound annual growth rate of 11.1%.

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