SuperGaming raises $5.5M in funding led by Skycatcher, AET Fund, others

Singapore-headquartered gaming startup SuperGaming today announced it has raised $5.5 million in a Series A funding round led by Skycatcher, AET Fund (venture arm of Akatsuki), BAce Capital, Dream Incubator, 1Up Ventures, and Monish Darda.

According to a release, SuperGaming will utilize the funding to expand its team to scale up the development of technologically advanced projects, build out the publishing division of the company, and market existing titles. Currently, The startup has a team of 120 people and aims to expand it to over 200 within a year.

SuperGaming, which operates out of Pune, is currently working on a large battle royal game that is expected to launch in early 2022.

“SuperGaming’s rapid growth is a testament to the maturing Indian gaming industry backed by strong demand for newer channels of virtual entertainment”, Roby John, CEO & co-founder said. “we aim to utilize this fundraise to establish SuperGaming as India’s foremost gaming company. Having shown our capability of building globally successful multiplayer games, we are now expanding our world-class talent pool and accelerating the development of new titles, he adds.

Prior to this round, SuperGaming had raised $1.3 million in a Seed funding round in 2019, led by Dream Incubator, Akatsuki Entertainment Technology Fund, and Better Capital.

Founded in 2017 by Roby John, Sanket Nadhani, Christelle D’cruz, Sreejit J, and Navneet Waraich, Apart from building games, It has heavily invested in building its own gaming engine for running hyperscale and real-time multiplayer games like the official PAC-MAN Game.

The startup claims that its published title MaskGun has recently crossed the 50 million installs milestone while Devil Amongst Us touched 10 million installs within just 4 months of its launch.

Speaking on the investment, Sia Kamalie, Founder & Fund Manager of Skycatcher, said:

“The team at SuperGaming is well-positioned to capture both India and the global video game market, and in our 3+ years of searching the India startup scene, SuperGaming team was the only team who is building games by global standards. Overall, we think SuperGaming is the clear frontrunner in winning India gaming and becoming a rising star globally.”

Yuki Kawamura, Partner at AET Fund and a board member added by saying that Gaming in India is witnessing accelerated growth, and SuperGaming is well poised to leverage it to begin their next phase of expansion.

According to the startup, Digital forms of communication and entertainment have taken a huge leap forward due to the pandemic, propelling India to become the world’s second-largest internet consumer with over 750 million internet users.

In the first nine months of 2020, with 7.3 billion installs, India clocked the highest number of game downloads globally, contributing 17% market share of the installs worldwide, and is predicted to grow at 40% CAGR over the next decade, it added.

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